SphereCollider 球体碰撞器
Inherits from Collider
A sphere-shaped primitive collider.
一个球形的基本碰撞器。
参见: BoxCollider, CapsuleCollider, PhysicMaterial, Rigidbody
Variables变量
- centerThe center of the sphere, measured in the object's local space.
- radiusThe radius of the sphere, measured in the object's local space.
Inherited members继承成员Inherited Variables继承变量
- enabledEnabled Colliders will collide with other colliders, disabled Colliders won't.
启用碰撞器将会碰撞其他碰撞器,禁用碰撞器就不会碰撞其他碰撞器。 - attachedRigidbodyThe rigidbody the collider is attached to.
碰撞器附加的刚体。 - isTriggerIs the collider a trigger?
碰撞器是一个触发器? (是否可以穿越) - materialThe material used by the collider.
撞器使用的材质。 - sharedMaterialThe shared physic material of this collider.
碰撞器的共享物理材质。 - boundsThe world space bounding volume of the collider.
碰撞器在世界坐标空间的边界框。
- transformThe Transform attached to this GameObject (null if there is none attached).
Transform附加到GameObject(游戏物体)(如无附加则为空)。 - rigidbodyThe Rigidbody attached to this GameObject (null if there is none attached).
Rigidbody附加到GameObject(游戏物体)(如无附加则为空)。 - cameraThe Camera attached to this GameObject (null if there is none attached).
Camera附加到GameObject(游戏物体)(如无附加则为空)。 - lightThe Light attached to this GameObject (null if there is none attached).
Light附加到GameObject(游戏物体)(如无附加则为空)。 - animationThe Animation attached to this GameObject (null if there is none attached).
Animation附加到GameObject(游戏物体)(如无附加则为空)。 - constantForceThe ConstantForce attached to this GameObject (null if there is none attached).
ConstantForce附加到GameObject(游戏物体)(如无附加则为空)。 - rendererThe Renderer attached to this GameObject (null if there is none attached).
Renderer附加到GameObject(游戏物体)(如无附加则为空)。 - audioThe AudioSource attached to this GameObject (null if there is none attached).
AudioSource附加到GameObject(游戏物体)(如无附加则为空)。 - guiTextThe GUIText attached to this GameObject (null if there is none attached).
GUIText附加到GameObject(游戏物体)(如无附加则为空)。 - networkViewThe NetworkView attached to this GameObject (Read Only). (null if there is none attached)
NetworkView附加到GameObject(游戏物体)(只读)(如无附加则为空)。 - guiTextureThe GUITexture attached to this GameObject (Read Only). (null if there is none attached)
GUITexture附加到GameObject(游戏物体)(只读)(如无附加则为空)。 - colliderThe Collider attached to this GameObject (null if there is none attached).
Collider附加到GameObject(游戏物体)(如无附加则为空)。 - hingeJointThe HingeJoint attached to this GameObject (null if there is none attached).
HingeJoint附加到GameObject(游戏物体)(如无附加则为空)。 - particleEmitterThe ParticleEmitter attached to this GameObject (null if there is none attached).
ParticleEmitter附加到GameObject(游戏物体)(如无附加则为空)。 - gameObjectThe game object this component is attached to. A component is always attached to a game object.
组件附加的游戏物体。一个组件总是被附加到一个游戏物体。 - tagThe tag of this game object.
游戏物体的标签。
- nameThe name of the object. //物体的名字
- hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
物体是否被隐藏、保存在场景中或被用户修改?
Inherited Functions继承函数
- ClosestPointOnBoundsThe closest point to the bounding box of the attached collider.
到附加碰撞器的边界框最近的点。 - RaycastCasts a Ray that ignores all Colliders except this one.
投射一个光线(Ray),它忽略所有碰撞器,除了这个。
- GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't.
如果游戏物体有一个附加,则返回Type类型的组件,如果没有则为null。 - GetComponent.<T>
- GetComponentReturns the component with name type if the game object has one attached, null if it doesn't.
如果游戏物体有一个附加,则返回名字类型组件,如果没有则为null。 - GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
返回Type类型组件,在GameObject或它的任何子物体使用深度优先搜索,仅返回激活的组件。 - GetComponentInChildren.<T>
- GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
在GameObject或任何它的子物体,返回全部Type类型组件 - GetComponentsInChildren.<T>
- GetComponentsReturns all components of Type type in the GameObject.
在游戏物体返回全部Type类型组件。 - GetComponents.<T>
- CompareTagIs this game object tagged tag?
游戏物体有被标记标签么? - SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour
在游戏物体每一个MonoBehaviour和每一个behaviour的祖先上调用名为methodName的方法。 - SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
在游戏物体每一个MonoBehaviour上调用名为methodName的方法。 - BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
在游戏物体每一个MonoBehaviour和它的全部子物体上调用名为methodName的方法。
- GetInstanceIDReturns the instance id of the object.
返回物体的实例ID - ToStringReturns the name of the game object.
返回游戏物体的名称。
Messages Sent发送消息
- OnTriggerEnterOnTriggerEnter is called when the Collider other enters the trigger.
当碰撞器other进入触发器时OnTriggerEnter被调用。 - OnTriggerExitOnTriggerExit is called when the Collider other has stopped touching the trigger.
当碰撞器other停止触动触发器时,OnTriggerExit被调用。 - OnTriggerStayOnTriggerStay is called almost all the frames for every Collider other that is touching the trigger.
每个碰撞器other触动触发器,几乎在所有的帧OnTriggerStay被调用。 - OnCollisionEnterOnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.
当collider/rigidbody开始触动另一个rigidbody/collider时OnCollisionEnter被调用。 - OnCollisionExitOnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider.
当 collider/rigidbody停止触动另一个 rigidbody/collider时,OnCollisionExit被调用。 - OnCollisionStayOnCollisionStay is called once per frame for every collider/rigidbody that is touching rigidbody/collider.
每个collider/rigidbody触动rigidbody/collider,将在每帧调用OnCollisionStay。通俗的说,
Inherited Class Functions继承类函数
- DestroyRemoves a gameobject, component or asset.
删除一个游戏物体、组件或资源 - DestroyImmediateDestroys the object obj immediately. It is strongly recommended to use Destroy instead.
立即销毁物体obj,强烈建议使用Destroy代替。 - DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
加载新场景的时候使目标物体不被自动销毁。 - FindObjectOfTypeReturns the first active loaded object of Type type.
返回Type类型第一个激活的加载的物体。 - FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
返回Type类型的所有激活的加载的物体列表 - InstantiateClones the object original and returns the clone.
克隆原始物体,并返回克隆的物体