ControllerColliderHit.rigidbody 刚体
var rigidbody : Rigidbody
Description描述
The rigidbody that was hit by the controller.
由控制器碰到的刚体。
null if we didn't touch a rigidbody but a static collider.
如果我们不触碰一个刚体返回null,仅是一个静态碰撞器。
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {void OnControllerColliderHit(ControllerColliderHit hit) {if (typeof(hit) != null)hit.rigidbody.useGravity = true;}}
// Activate the gravity of other object we touch//激活我们接触的其他物体的重力function OnControllerColliderHit(hit : ControllerColliderHit) {if(hit != null) {hit.rigidbody.useGravity = true;}}