AudioSource.isPlaying 正播放?
var isPlaying : bool
Description描述
Is the clip playing right now (Read Only)?
剪辑现在正在播放(只读)?
Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true.
注意:当AudioSource.Pause()被调用,AudioSource.isPlaying将返回false。当使用AudioSource.Play()再次播放,将返回true。
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {public AudioClip otherClip;void Update() {if (!audio.isPlaying) {audio.clip = otherClip;audio.Play();}}}
// When the audio component has stopped playing, play otherClip//当音频组件被停止播放,播放otherClipvar otherClip : AudioClip;function Update (){if (!audio.isPlaying){audio.clip = otherClip;audio.Play();}}