AudioSource.panLevel 平衡调整级别
var panLevel : float
Description描述
Sets how much the 3d engine has an effect on the channel.
设置多少,3D引擎在通道上有效果。
Useful for morphing an AudioSource from 3D(1.0f) to 2D(0.0f)
用于渐变一个AudioSource从 3D(1.0f) 到 2D(0.0f)
C#
JavaScript
using UnityEngine;using System.Collections;public class example : MonoBehaviour {void Awake() {audio.panLevel = 0;}}
// Hear the audio clip in both channels (2D)//在两个通道 (2D)听到音频剪辑audio.panLevel = 0;