AudioLowPassFilter 音频低通滤波器
Inherits from Behaviour
The Audio Low Pass Filter filter passes low frequencies of an
AudioSource, or all sound reaching an AudioListener, and attenuates frequencies higher than the Cutoff Frequency.
音频低通滤波器, 通过音频源的低频率,或所有声音达到AudioListener,并且衰减频率比截止频率高。
音频低通滤波器(AudioLowPassFilter),它的用途是使低于某个特定频率的信号全部通过,而对高于此频率的成分予以衰减,其中这个特定的频率我们称之为截止频率(cutofffrequency)
Note: This filter is only available on the PRO version.
注意:AudioHighPassFilter仅在专业版可用。
Variables变量
- cutoffFrequencyLowpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.
低通截止频率在10.0~22000.0hz。默认=5000.0。 - lowpassResonaceQDetermines how much the filter's self-resonance is dampened.
定义了滤波器的自共振衰减多少。
Inherited members继承成员Inherited Variables继承变量
- enabledEnabled Behaviours are Updated, disabled Behaviours are not.
启用行为被更新,禁用行为不更新。
- transformThe Transform attached to this GameObject (null if there is none attached).
Transform附加到GameObject(游戏物体)(如无附加则为空)。 - rigidbodyThe Rigidbody attached to this GameObject (null if there is none attached).
Rigidbody附加到GameObject(游戏物体)(如无附加则为空)。 - cameraThe Camera attached to this GameObject (null if there is none attached).
Camera附加到GameObject(游戏物体)(如无附加则为空)。 - lightThe Light attached to this GameObject (null if there is none attached).
Light附加到GameObject(游戏物体)(如无附加则为空)。 - animationThe Animation attached to this GameObject (null if there is none attached).
Animation附加到GameObject(游戏物体)(如无附加则为空)。 - constantForceThe ConstantForce attached to this GameObject (null if there is none attached).
ConstantForce附加到GameObject(游戏物体)(如无附加则为空)。 - rendererThe Renderer attached to this GameObject (null if there is none attached).
Renderer附加到GameObject(游戏物体)(如无附加则为空)。 - audioThe AudioSource attached to this GameObject (null if there is none attached).
AudioSource附加到GameObject(游戏物体)(如无附加则为空)。 - guiTextThe GUIText attached to this GameObject (null if there is none attached).
GUIText附加到GameObject(游戏物体)(如无附加则为空)。 - networkViewThe NetworkView attached to this GameObject (Read Only). (null if there is none attached)
NetworkView附加到GameObject(游戏物体)(只读)(如无附加则为空)。 - guiTextureThe GUITexture attached to this GameObject (Read Only). (null if there is none attached)
GUITexture附加到GameObject(游戏物体)(只读)(如无附加则为空)。 - colliderThe Collider attached to this GameObject (null if there is none attached).
Collider附加到GameObject(游戏物体)(如无附加则为空)。 - hingeJointThe HingeJoint attached to this GameObject (null if there is none attached).
HingeJoint附加到GameObject(游戏物体)(如无附加则为空)。 - particleEmitterThe ParticleEmitter attached to this GameObject (null if there is none attached).
ParticleEmitter附加到GameObject(游戏物体)(如无附加则为空)。 - gameObjectThe game object this component is attached to. A component is always attached to a game object.
组件附加的游戏物体。一个组件总是被附加到一个游戏物体。 - tagThe tag of this game object.
游戏物体的标签。
- nameThe name of the object. //物体的名字
- hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
物体是否被隐藏、保存在场景中或被用户修改?
Inherited Functions继承函数
- GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't.
如果游戏物体有一个附加,则返回Type类型的组件,如果没有则为null。 - GetComponent.<T>
- GetComponentReturns the component with name type if the game object has one attached, null if it doesn't.
如果游戏物体有一个附加,则返回名字类型组件,如果没有则为null。 - GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
返回Type类型组件,在GameObject或它的任何子物体使用深度优先搜索,仅返回激活的组件。 - GetComponentInChildren.<T>
- GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
在GameObject或任何它的子物体,返回全部Type类型组件 - GetComponentsInChildren.<T>
- GetComponentsReturns all components of Type type in the GameObject.
在游戏物体返回全部Type类型组件。 - GetComponents.<T>
- CompareTagIs this game object tagged tag?
游戏物体有被标记标签么? - SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour
在游戏物体每一个MonoBehaviour和每一个behaviour的祖先上调用名为methodName的方法。 - SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
在游戏物体每一个MonoBehaviour上调用名为methodName的方法。 - BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
在游戏物体每一个MonoBehaviour和它的全部子物体上调用名为methodName的方法。
- GetInstanceIDReturns the instance id of the object.
返回物体的实例ID - ToStringReturns the name of the game object.
返回游戏物体的名称。
Inherited Class Functions继承类函数
- DestroyRemoves a gameobject, component or asset.
删除一个游戏物体、组件或资源 - DestroyImmediateDestroys the object obj immediately. It is strongly recommended to use Destroy instead.
立即销毁物体obj,强烈建议使用Destroy代替。 - DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
加载新场景的时候使目标物体不被自动销毁。 - FindObjectOfTypeReturns the first active loaded object of Type type.
返回Type类型第一个激活的加载的物体。 - FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
返回Type类型的所有激活的加载的物体列表 - InstantiateClones the object original and returns the clone.
克隆原始物体,并返回克隆的物体