AudioReverbFilter 音频混响滤波器

Inherits from Behaviour

The Audio Reverb Filter takes an Audio Clip and distortionates it in a

way to create a personalized reverb effect.

音频混响滤波器采用一个音频剪辑并失真,来创建个性化的混响效果。

Note: This filter is only available in the PRO version.、

注意:这个滤波器仅用于Unity Pro专业版。

Variables变量

  • reverbPreset
    Set/Get reverb preset properties
          设置/获取混响的预设属性。
  • dryLevel
    Mix level of dry signal in output in mB. Ranges from -10000.0 to 0.0. Default is 0.
          直达声信号输出的混合等级,单位mB。范围从-10000.0 到 0.0,默认为0.0。
  • room
    Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is 0.0.
          在低频时的环境效果等级,单位mB。范围从-10000.0 到 0.0,默认为0.0。
  • roomHF
    Room effect high-frequency level re. low frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0.
          在高频时的环境效果等级,单位mB。范围从-10000.0 到 0.0,默认为0.0。
  • roomRolloff
    Rolloff factor for room effect. Ranges from 0.0 to 10.0. Default is 10.0
          环境效果的衰减系数。范围从-0.0 到 10.0,默认为10.0。
  • decayTime
    Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0.
          在低频时的混响衰减时间,以秒为单位。范围从0.1 到 20.0,默认为1.0。
  • decayHFRatio
    Decay HF Ratio : High-frequency to low-frequency decay time ratio. Ranges from 0.1 to 2.0. Default is 0.5.
          衰减高频比率:高频到低频的衰减时间比率。范围从0.1 到 2.0,默认为0.5。
  • reflectionsLevel
    Early reflections level relative to room effect in mB. Ranges from -10000.0 to 1000.0. Default is -10000.0.
          早期反射等级相对于环境效果。范围从-10000.0 到 1000.0,默认为-10000.0。
  • reflectionsDelay
    Late reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0.
       早期混响延迟时间,相对于首次反射,以秒为单位。范围从0.0 到 0.1,默认为0.04。
  • reverbLevel
    Late reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0.
          后期混响等级,相对于环境效果,单位mB。范围从-10000.0 到 2000.0,默认为0.0。
  • reverbDelay
    Late reverberation delay time relative to first reflection in seconds. Ranges from 0.0 to 0.1. Default is 0.04.
          后期混响延迟时间,相对于首次反射,以秒为单位。范围从0.0 到 0.1,默认为0.04。
  • diffusion
    Reverberation diffusion (echo density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.
          混响密度(模态密度)的百分比。范围从0.0 到 100.0,默认为100。
  • density
    Reverberation density (modal density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.
          混响密度(模态密度)的百分比。范围从0.0 到 100.0,默认为100。
  • hfReference
    Reference high frequency in Hz. Ranges from 20.0 to 20000.0. Default is 5000.0.
          高频引用,单位Hz。范围从20.0 到 20000.0,默认为5000.0。
  • roomLF
    Room effect low-frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0.
          环境效果低频等级,单位mB。范围从-10000.0 到 0.0,默认为0.0。
  • lFReference
    Reference low-frequency in Hz. Ranges from 20.0 to 1000.0. Default is 250.0.
          引用低频,单位Hz。范围从20.0 到 1000.0,默认为250.0。

Inherited members继承成员Inherited Variables继承变量

  • enabled
    Enabled Behaviours are Updated, disabled Behaviours are not.
          启用行为被更新,禁用行为不更新。
  • transform
    The Transform attached to this GameObject (null if there is none attached).
          Transform附加到GameObject(游戏物体)(如无附加则为空)。
  • rigidbody
    The Rigidbody attached to this GameObject (null if there is none attached).
          Rigidbody附加到GameObject(游戏物体)(如无附加则为空)。
  • camera
    The Camera attached to this GameObject (null if there is none attached).
          Camera附加到GameObject(游戏物体)(如无附加则为空)。
  • light
    The Light attached to this GameObject (null if there is none attached).
          Light附加到GameObject(游戏物体)(如无附加则为空)。
  • animation
    The Animation attached to this GameObject (null if there is none attached).
          Animation附加到GameObject(游戏物体)(如无附加则为空)。
  • constantForce
    The ConstantForce attached to this GameObject (null if there is none attached).
          ConstantForce附加到GameObject(游戏物体)(如无附加则为空)。
  • renderer
    The Renderer attached to this GameObject (null if there is none attached).
          Renderer附加到GameObject(游戏物体)(如无附加则为空)。
  • audio
    The AudioSource attached to this GameObject (null if there is none attached).
          AudioSource附加到GameObject(游戏物体)(如无附加则为空)。
  • guiText
    The GUIText attached to this GameObject (null if there is none attached).
          GUIText附加到GameObject(游戏物体)(如无附加则为空)。
  • networkView
    The NetworkView attached to this GameObject (Read Only). (null if there is none attached)
          NetworkView附加到GameObject(游戏物体)(只读)(如无附加则为空)。
  • guiTexture
    The GUITexture attached to this GameObject (Read Only). (null if there is none attached)
          GUITexture附加到GameObject(游戏物体)(只读)(如无附加则为空)。
  • collider
    The Collider attached to this GameObject (null if there is none attached).
          Collider附加到GameObject(游戏物体)(如无附加则为空)。
  • hingeJoint
    The HingeJoint attached to this GameObject (null if there is none attached).
          HingeJoint附加到GameObject(游戏物体)(如无附加则为空)。
  • particleEmitter
    The ParticleEmitter attached to this GameObject (null if there is none attached).
          ParticleEmitter附加到GameObject(游戏物体)(如无附加则为空)。
  • gameObject
    The game object this component is attached to. A component is always attached to a game object.
          组件附加的游戏物体。一个组件总是被附加到一个游戏物体。
  • tag
    The tag of this game object.
          游戏物体的标签。
  • name
    The name of the object. //物体的名字
  • hideFlags
    Should the object be hidden, saved with the scene or modifiable by the user?
       物体是否被隐藏、保存在场景中或被用户修改?

Inherited Functions继承函数

  • GetComponent
    Returns the component of Type type if the game object has one attached, null if it doesn't.
          如果游戏物体有一个附加,则返回Type类型的组件,如果没有则为null。
  • GetComponent.<T>
  • GetComponent
    Returns the component with name type if the game object has one attached, null if it doesn't.
          如果游戏物体有一个附加,则返回名字类型组件,如果没有则为null。
  • GetComponentInChildren
    Returns the component of Type type in the GameObject or any of its children using depth first search.
    返回Type类型组件,在GameObject或它的任何子物体使用深度优先搜索,仅返回激活的组件。
  • GetComponentInChildren.<T>
  • GetComponentsInChildren
    Returns all components of Type type in the GameObject or any of its children.
          在GameObject或任何它的子物体,返回全部Type类型组件
  • GetComponentsInChildren.<T>
  • GetComponents
    Returns all components of Type type in the GameObject.
          在游戏物体返回全部Type类型组件。
  • GetComponents.<T>
  • CompareTag
    Is this game object tagged tag?
          游戏物体有被标记标签么?
  • SendMessageUpwards
    Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour
          在游戏物体每一个MonoBehaviour和每一个behaviour的祖先上调用名为methodName的方法。
  • SendMessage
    Calls the method named methodName on every MonoBehaviour in this game object.
          在游戏物体每一个MonoBehaviour上调用名为methodName的方法。
  • BroadcastMessage
    Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
          在游戏物体每一个MonoBehaviour和它的全部子物体上调用名为methodName的方法。
  • GetInstanceID
    Returns the instance id of the object.
       返回物体的实例ID
  • ToString
    Returns the name of the game object.
    返回游戏物体的名称。

Inherited Class Functions继承类函数

  • Destroy
    Removes a gameobject, component or asset.
       删除一个游戏物体、组件或资源
  • DestroyImmediate
    Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
       立即销毁物体obj,强烈建议使用Destroy代替。
  • DontDestroyOnLoad
    Makes the object target not be destroyed automatically when loading a new scene.
       加载新场景的时候使目标物体不被自动销毁。
  • FindObjectOfType
    Returns the first active loaded object of Type type.
       返回Type类型第一个激活的加载的物体。
  • FindObjectsOfType
    Returns a list of all active loaded objects of Type type.
       返回Type类型的所有激活的加载的物体列表
  • Instantiate
    Clones the object original and returns the clone.
        克隆原始物体,并返回克隆的物体
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